

Hardly an ideal or fair solution, but it is still an option. However, this would mean certain people would still need to pay for the game, but the developers wouldn't ever see any of the profit for their work. They'd still be able to use their standalone release, but anyone who wanted to download it would need to own Half-Life or some other goldSRC game. I think they may have overstated the "worst case scenario." There is always a third option, which is release it as an Official Mod. I'm guessing whoever was working out the licensing on Valves end figured that they'd be able to make up the cost of waiving the fees with their cut of the Steam sales, which doesn't really work out in this case. Honestly in nearly every situation the only reason a modder would want the license is to be able to charge something. Valve has offered up their engines to modders in the past ( Edit: Just Garrys Mod) but so far there haven't been any cases where modders wanted the license but didn't actually want to charge anything. I'm guessing wires may have been crossed when they offered up the engine so Cry of Fear could make a stand-alone release. I'm a little confused as to how exactly Valve made this mistake, considering that Cry of Fear categorized itself as "Free To Play" on Greenlight, which kind of makes their intents clear.
