
The reception was admittedly a curious foray into positive developer/fan relationships if Electronic Arts, or Ubisoft, were to release a surprise expansion after they claimed no DLCs were planned, we’d likely be looking at yet another Guinness World Record for the new most downvoted comment in Reddit history. This actually made a lot of fans rather pleased, as the DLC brought about a wide assortment of abilities and new in-game mechanics that tied in pleasantly with RimWorld patch 1.1. There was no prior warning it was coming, nor what it would entail it merely wasn’t, and then it was. RimWorld Royalty was a surprise DLC that released simultaneously with RimWorld patch 1.1, to the tune of $20. Of course, we’re discussing mods, as I’m aught to do the beautiful, wonderfully wide world of mods that can perverse a developer’s dream into something entirely different. Colony cum tragedy simulator RimWorld has something fantastic going for it, on top of the already present in-depth interactions that colonists have, perplexing crisis, and a never-ending game mode that results in many (not everyone some people are very diligent about their time management, as has been pointed out recently) staying up until the early morning to the chagrin of their families.
